![]() To always clean up a given area to the same noise level regardless of the actual underlying shading samples. The old method could produce wildly varying noise levels under one and the same noise threshold value.ĭ. To better distinguish between areas with different variance. With the new sampler, decreasing the noise threshold twice always produces twice as many image samples and typically twice longer render times, while improving the quality respectively.Ĭ. To introduce a linear relationship between the noise threshold value and the render time. Our original algorithm tended to undersample darker parts of the image, while oversampling brighter parts.ī. To produce more even noise levels across the image. However, for the moment I would like to get some feedback on a few of the new features, just to figure out if we are on the right track.ġ) New adaptive sampling algorithm, both for the "Adaptive" bucket mode and the "Progressive" samplers. We will probably post one more build before the release, probably in a couple of weeks. We still have some work left on polishing this release, particularly for V-Ray RT GPU. ![]() We have uploaded a preview version of the next service pack, V-Ray 3.30.01, on our website here: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |